![]() Other features like shiny Pokemon, breeding, in-game events, and the Battle Tower have been retained. ![]() In no particular order, there is now the Pokemon Contest and the corresponding stats, the e-Reader cards, Pokemon abilities, natures, EV-based stat calculation, double battles, external weather conditions, and a more in-depth plot that differs slightly between versions. The games did introduce a number of things in their own right, some of which cannot be used now and some of which have become staples. Little is known about why that was removed but perhaps it was for graphical reasons on the GBA or to maintain consistency with FireRed and LeafGreen, which would be released not too long after. The second biggest change was the removal of day and night in favour of a much more simplifed clock system that wasn't nearly as in depth as that of GSC. For that reason it is completely possible to have your first team from 2002 on your X and Y cartridge in the present day. At the time this was both technologically unfeasible and necessary to revamp the way stats are structured, with that method being used up to Generation VI today. One of the first things people noticed was the inability to trade over Pokemon from the first or second generation. Although in comparison to GSC the improvements seems minor and abandoned features major, they were for the most part essential to perfecting the formula of the games and mostly behind the scenes - but still extremely important. The next generation of Pokemon, right after the initial mania surrounding the series had subsided, ignited the sales of the Game Boy Advance and brought a major facelift to the game both graphically and mechanically. ![]() Pokemon Ruby and Sapphire, often dubbed Pokemon Advance during their prerelease, were released in 2002.
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